Carson Kohlbrenner

I am a PhD student with the Human Interaction & Robotics Group at the University of Colorado Boulder advised by Alessandro Roncone. My research interests lie in whole-body perception and learning for collaborative robotics. Specifically, my research is focused on establishing a body schema in robots through tactile sensing and artificial peri-personal space.

I am currently the primary maintainer of the GenTact Toolbox, a computational design pipeline for generating whole-body tactile skins that are fully 3D printable.

When I'm not immersed in research, you can find me enjoying a round of golf, producing music, or enjoying the outdoors. I am always interested in new opportunities and collaborations!

Email  /  CV  /  Google Scholar  /  Github  /  Medium  /  LinkedIn

profile photo

Impacts

Publications

Design, Mapping, and Contact Anticipation with 3D-printed Whole-Body Tactile and Proximity Sensors
IEEE International Conference on Robotics and Automation (ICRA), 2026

Carson Kohlbrenner, Anna Soukhovei, Caleb Escobedo, Nataliya Nechyporenko, Alessandro Roncone

GenTact Toolbox: A Computational Design Pipeline to Procedurally Generate Context-Driven 3D Printed Whole-Body Tactile Skins
IEEE International Conference on Robotics and Automation (ICRA), 2025

Carson Kohlbrenner, Caleb Escobedo, S. Sandra Bae, Alexander Dickhans, Alessandro Roncone

A Machine Learning Approach to Contact Localization in Variable Density Three-Dimensional Tactile Artificial Skin
NeurIPS - Workshop on Touch Processing, 2024

Carson Kohlbrenner, Mitchell Murray, Yutong Zhang, Caleb Escobedo, Thomas Dunnington, Nolan Stevenson, Nikolaus Correll, Alessandro Roncone

A Sensor Position Localization Method for Flexible, Non-uniform Capacitive Tactile Sensor Arrays
arXiv Preprint, 2024

Carson Kohlbrenner, Caleb Escobedo, Nataliya Nechyporenko, Alessandro Roncone

Technical Reports

Whole-Body Dynamic Obstacle Avoidance with Humanoid Skin
Niraj Pudasaini, Carson Kohlbrenner, William Xie
Deep Reinforcement Learning Final Project, 2025

paper

A recreation of the Bullet Time scene using a humanoid proximity sensing skin and a deep reinforcement learning agent.

Converting the EuRoC MAV Dataset to MCAP and visualizing SLAM using Foxglove
Carson Kohlbrenner
Foxglove Tutorial, 2025

article / code

A step-by-step guide to visualizing SLAM data using Foxglove.

Training CLIP to Recognize Objects with Tactile Sensors
Carson Kohlbrenner, Nikolaus Correll
Transformer Based Robotic AI, 2024

article / code

A step-by-step guide to training vision transformers to recognize objects with tactile sensors using contrastive learning.

Self-Landing Rocket using Deep Reinforcement Learning
Carson Kohlbrenner, Owen Craig, Thomas Dunnington
Decision Making Under Uncertainty Final Project, 2024

paper / code

Deep Q-network, behavior cloning, and heuristic PID control methods for safely landing a rocket on a platform are implemented and compared.

Autonomous Localization for GPS-denied Aerial Tracking and Reconnaissance (ALLIGATR)
Carson Kohlbrenner, Thomas Dunnington, Nolan Stevenson, Nyah Baltazar, Andrew Kabos, Marcus Quintanilla, Yarden Kelmann, Blair Schulze, Nicholas Grant, Zane Vandivere, Lucia Witikko, Brendan Bradley
Senior Capstone Project, 2024

paper / code

An autonomous drone equipped with two cameras for tracking moving targets with computer vision. Targets were successfully localized within 2 meters RMS.

Linear Temporal Logic Planning for Quadcopter Reconnaissance in Densely Populated Environments
Carson Kohlbrenner, Nolan Stevenson
Motion Planning Final Project, 2023

paper / code

Satellite images of densely populated forests are used to plan waypoints for a quadcopter to fly through while avoiding obstacles. Waypoints allow RRT to visit targets in a set order and avoid obstacles.


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